SOUND DESIGNER //
Hafeed Jraybee_
ポストヒューマン
Footfalls - Splitgate 2 & SG:AR
I was in charge of the Foley department for Splitgate 2 and Splitgate: Arena Reloaded, where I designed the content using the Foley that Warner Bros recorded for the game in First Person and Third Person, and handled everything from building the systems to in-game testing/debugging and mixing.
Combat - Enemy portal pass through
In this video, I’m showcasing the enemy portal sound in different contexts, starting with an exterior environment, then moving to an interior space to demonstrate how it reacts to reverb while maintaining high fidelity. Lastly, in a team deathmatch match battle scenario.
UI Design - Main Menu
Responsible for designing the UI sonic palette and content that felt unique to the world of Splitgate, building the systems with Audio Programmers and Engineers that made the game’s language speak effectively to the player through feedback that was easy to understand and still fit the world.
Map Design - Glacier
I was in charge of glacier map audio from design and implementation to optimization. if you want to hear more of this map you can check this video where I stand still in some areas of the map.
Footfalls:Arknights Endfield
Foley mixing work for Arknights: Endfield. We recorded a wide range of footsteps using different shoe types. this video showcases some of that material.
Weapon: BAS-B Rifle Sound Redesign
This is a redesign of the BAS-B Rifle from Call of Duty Modern Warfare 3.