SOUND DESIGNER //
Hafeed Jraybee_
ポストヒューマン
Environment Design - Glacier
I was in charge of glacier map audio from design and implementation to optimization. if you want to hear more of this map you can check this video where I stand still in some areas of the map
Combat - Enemy portal pass through
In this video, I’m showcasing the enemy portal sound in different contexts, starting with an exterior environment, then moving to an interior space to demonstrate how it reacts to reverb while maintaining high fidelity. Lastly, in a team deathmatch match battle scenario.
UI Design - Main Menu
Designing a UI sonic palette that felt unique to the world of Splitgate was the most challenging part. After many iterations, we arrived at a sound that feels futuristic, and clean. To make the interface more engaging, we ensured that every button shape has its own distinct sonic identity that fits the world we built. I was responsible of designing all the UI in the game building the technical systems and implementation.
Weapon - Aeros Burst Rifle
Designed and implemented the shots. I’m using a different skin to the weapon in this capture.
Footfalls:Arknights Endfield
Foley mixing work for Arknights: Endfield. We recorded a wide range of footsteps using different shoe types. this video showcases some of that material.
Weapon: BAS-B Rifle Sound Redesign
This is a redesign of the BAS-B Rifle from Call of Duty Modern Warfare 3.