Contributions:
Environment Design - Glacier
I was in charge of glacier map audio from design and implementation to optimization. if you want to hear more of this map you can check this video where I stand still in some areas of the map
Combat - Enemy portal pass through
In this video, I’m showcasing the enemy portal sound in different contexts, starting with an exterior environment, then moving to an interior space to demonstrate how it reacts to reverb while maintaining high fidelity. Lastly, in a team deathmatch match battle scenario.
UI Design - Main Menu
Designing a UI sonic palette that felt unique to the world of Splitgate was the most challenging part. After many iterations, we arrived at a sound that feels futuristic, and clean. To make the interface more engaging, we ensured that every button shape has its own distinct sonic identity that fits the world we built. I was responsible of designing all the UI in the game building the technical systems and implementation.
Weapon - Aeros Burst Rifle
Designed and implemented the shots. I’m using a different skin to the weapon in this capture.
Splitgate: AR - Logo Animation
Designed the logo animation for Splitgate: Arena Reloaded, using portal sound as the main driver for storytelling.
Environment Design - Zenith
I was in charge of Zenith map audio from design and implementation to optimization. if you want to hear more of this map you can check this video where I stand still in some areas of the map.
Weapon Inspect - Meridian SMG
Designed the weapon inspect audio for the Meridian SMG
Weapon Inspect - Charge Pistol Prism Skin
Designed the weapon inspect audio for the Meridian Charge Pistol Prism Skin.