Splitgate: Arena Reloaded_

Contributions:

Part of the 1047 team, contributing to multiple aspects of audio design in Splitgate 2 and Splitgate: Arena Reloaded. Served as audio lead for Hangman, collaborating on the design and mixing of several maps, weapons, portals, emotes and much more.
Tools
UE 5 / Wwise
Game
Splitgate: Arena Reloaded
Developer
1047 Games

Footfalls - Splitgate 2 & SG:AR

I was in charge of the Foley department for Splitgate 2 and Splitgate: Arena Reloaded, where I designed the content using the Foley that Warner Bros recorded for the game in First Person and Third Person, and handled everything from building the systems to in-game testing/debugging and mixing.

Combat - Enemy portal pass through

In this video, I’m showcasing the enemy portal sound in different contexts, starting with an exterior environment, then moving to an interior space to demonstrate how it reacts to reverb while maintaining high fidelity. Lastly, in a team deathmatch match battle scenario.

 

UI Design - Main Menu

Responsible for designing the UI sonic palette and content that felt unique to the world of Splitgate, building the systems with Audio Programmers and Engineers that made the game’s language speak effectively to the player through feedback that was easy to understand and still fit the world.

Map Design - Glacier

I was in charge of glacier map audio from design and implementation to optimization. if you want to hear more of this map you can check this video where I stand still in some areas of the map.

[SG:AR] - Hangman (Battle Royale)

I was in charge of the Hangman game mode (Battle Royale) in Splitgate: Arena Reloaded, designing audio for Events, Gameplay UI, Dropping, POIs, mixing in-game combat,  performance optimization and more. Please feel free to contact me for more content and information.

Weapon - Aeros Burst Rifle

Designed and implemented the shots. I’m using a different skin to the weapon in this capture.

Splitgate: AR - Logo Animation

Designed the logo animation for Splitgate: Arena Reloaded, using portal sound as the main driver for storytelling.

Map Design - Zenith

I was in charge of Zenith map audio from design and implementation to optimization. if you want to hear more of this map you can check this video where I stand still in some areas of the map.

Weapon Inspect - Meridian SMG

Designed the weapon inspect audio for the Meridian SMG

Weapon Inspect - Charge Pistol Prism Skin

Designed the weapon inspect audio for the Meridian Charge Pistol Prism Skin.